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Endless space 2 sophons quest
Endless space 2 sophons quest






Deepspace Dust Scoop: (Support Module) +5 Dust/Turn.The main draw here is it's income "above and beyond" the naturally available supply.

endless space 2 sophons quest

This has a brutal upfront cost, but it does give you an entirely novel way to make precisely the strategic resources Vaulters need to accelerate colony settlement. Strat Recycler: (Support Module) +1x Hyperium, +1x Titanium per destroyed CP on fleet.These are the rewards for a quest any faction can receive simply for having >10 Vaulters population on at least two systems. Innovative: This empire will try to research a lot of technologies and unlock new stages of technology first. Restless: This empire will explore more actively and patrol its territory.

endless space 2 sophons quest

#Endless space 2 sophons quest plus

"The Vaulters extensive use of portals on Auriga, plus their advanced knowledge of Dust and Strategic Resources, allows them to teleport fleets between systems." AI Personality Traits Note: Trade Routes and Trading Companies do not use Portal routes, they are military-only.Ĭost: 160 Industry, 5x Titanium, 5x Hyperium Allows the teleportation of fleets between two systems containing this improvement.Portal (System Improvement, Metafolding affinity) Scientist events support Militarist political opinion. Pacifist political opinion affected less by Pacifist events. Militarist political opinion affected more by Militarist events. Religious political opinion affected less by Religious events. Scientist events support Industrialist political opinion. Scientist political opinion affected more by Scientist events.Įcologist political opinion affected less by Ecologist events. +15% Manpower Capacity on Systems with Bereaved. +20 Manpower Capacity on System, +3 Science on Cold +20 Damage done to Attacker on Ground Battle, +1 Science Unlike the United Empire, these do not replace your empire citizens rather, they're merely a small population present on one single distant world you discover.īecause of this, unless you managed an extreme beeline towards the end of the faction quest, these could largely be considered a storyline novelty rather than a core play strategy. Vaulters start with one population type, and-depending on your actions-can unlock one of two additional possible populations at the very end of their campaign. Start with the Rare Earth Foams technology researched. Start with the Xenobiology technology researched. +10 Approval while under the Colonization Threshold. Privateers action is improved and is unlocked from the start.

endless space 2 sophons quest

Start with Super Colonizer on the special Node "Lodestone of the Nine." (See the section on the Argosy for details).Ĭan use Strategic Resources for System Development upgrades. +1 Sisters of Mercy Citizens on home system. +20 Damage done to Attacker on Ground Battle, +1 Science. Ships will automatically use gates to plot the most efficient route between any two Systems. Metafolding: Every Colony can build a Portal that permits instantaneous travel to any other gate in the empire.






Endless space 2 sophons quest